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Game Engine Design

July 19, 2011
Dr. Shaun Ramsey, George Essig ‘13 and Otto Borden ‘13 are creating a 3D game engine and world with multiplayer networking capabilities.

Software development with several engineers requires careful planning, communication, coordination and resources. The development cycle frequently consists of planning, coding, testing, and refinement with frequent visits back to paper and the board for planning.

Last modified on Sep. 9th, 2013 at 3:45pm by Shane Brill.