Game Engine Design
Dr. Shaun Ramsey, George Essig ‘13 and Otto Borden ‘13 are creating a 3D game engine and world with multiplayer networking capabilities. Software development with several engineers requires careful planning, communication, coordination and resources. The development cycle frequently consists of planning, coding, testing, and refinement with frequent visits back to paper and the board for planning.

Dr. Ramsey points to a possibly enlightening area of the code as George and Otto investigate.
Shane Brill '03
